Random - Organization - Initiation

FromTo
15

Individuals must complete 1d6 guild quests before joining.

6

Either kill a current member and take their place or be selected by the guild after a member dies on a mission.

79

Individuals must complete 2d6 guild quests before joining.

1011

Individuals must pass through a painful right of passage.

1215

Individuals must swear an oath on an ancient relic that binds them to their words.

1617

Individuals must betray their former alliances.

18

Individuals must pass a test on the guild's history and beliefs.