Adventurer - Load Superpower

FromTo
1

For some reason you understand dragons and the draconic language better than they understand themselves. When negotiating with a dragon you have a +20 to all rolls. Under your direction the parties hits against dragons are always critical hits (guaranteed hit with rolling double damage dice).

2

For some reason you understand giants and the giant language better than they understand themselves. When negotiating with a giant you have a +20 to all rolls. Under your direction the parties hits against giants are always critical hits (guaranteed hit with rolling double damage dice).

3

For some reason you understand orcs and the orc language better than they understand themselves. When negotiating with a orc you have a +20 to all rolls. Under your direction the parties hits against orcs are always critical hits (guaranteed hit with rolling double damage dice).

4

A king has hired you to keep his idiot nephew out of the kingdom and out of trouble at the rate of 1,000 GP per month. If you want to get rid of this idiot nephew you have to either find a replacement escort or pay a penalty of either 6,000 GP or everything the king has paid you already, whichever is higher.

5

You discovered the secret of earth bending, unfortunately the secret dropped your intelligence to the same level as the material... to spell it out for you, you are as dumb as a rock. That means that your intelligence and wisdom are both now 1.

6

You have a radar that detects adventurers and will follow them wherever they go. No matter how they try to elude you, you will find them again... at the worst moment possible. Your aunt is a powerful magician who sealed an Amulet of Dragon Summoning to you so that it cannot be removed. Woe to anyone nearby if you die.