Teleportation - Mishap

FromTo
1

The group Teleports2d100 ft. Random - Direction. If your group ends up in a wall they go to the nearest open space and take 1d10 damage each, per 5ft they must be moved.

2

The Teleport attempt backfires pulling in enemies instead of moving you.

3

You accidentally Teleport to random place of the GM's choice.

4

You accidentally Teleport2d20 ft. straight up.