Player Quick Sheet

Condition Impairments

Movement (limited by your movement speed, normally 30 ft.)

Actions (1 per turn)

Bonus Actions (1 per turn)

Reactions (1 per turn)

Interact with Object (free action)

Miscellaneous

PC Creation

Foundry Chat Macros

Condition Impairments

Blinded: grant advatk, disatk

Charmed: will not use harmful abilities

Deafened

Exhaustion: so tired that one's abilities become progressively weaker

Frightened: dischk, disatk

Grappled: speed 0

Incapacitated: no actions or reactions

Invisible: advatk, grant disatk

Paralyzed: incapacitated, grant advatk, grant autocrit

Petrified: incapacitated, resist all

Poisoned: disatk, dischk

Prone: disatk, grant advatk if within 5 ft., grant disatk if more than 5 ft.

Restrained: speed 0, grant advatk, disatk

Stunned: incapacitated, grant advatk, speed 0

Unconscious: incapacitated, grant advatk, grant autocrit

Movement (limited by your movement speed, normally 30 ft.)

Walking: 1ft. = 1ft.

Difficult Terrain (obstacles, swimming, climbing)= +1 ft cost per ft traveled

Dropping Prone = no speed used

Standing up = 1/2 your max movement speed

Crawl (must be used when prone) = +1 ft cost per ft traveled

Long Jump = you may jump a number of feet equal to your Strength score if you take at least a 10 foot running approach. Jumping counts as regular movement against your maximum speed for that round.

High Jump = you may jump a number of feet equal to 3 + your Strength modifier if you take at least a 10 foot running approach. Jumping counts as regular movement against your maximum speed for that round.

Pushing/Dragging = when pushing or dragging heavy objects or restrained individuals you may only go half the normal movement speed

Actions (1 per turn)

Ability Check: I carefully look around for something sneaking through the grasses. (any check that takes 3-4 seconds is an action)

Cast: I cast _____ (a spell with casting time of 1 action)

Class Feature: I use my _____ class feature

Dash: I carelessly run towards _____ (a second movement, but it costs your action)

Disengage: I carefully back away from him so that he cannot hit me.

Dodge: I carefully watch what my enemy is doing and am ready to jump out of the way.

Draw Weapon and Attack: I pull my ___ out and attack ___ with it

Escape: I attempt to break free of the guy holding me.

Grapple: I attempt to tackle ____ and wrestle him to the ground.

Help: I help ____ with ____ (gives advantage)

Hide: I hide behind _______ (stealth check)

Ready: If _____ I will ______.

Search: I look at the ______.

Sheath a Weapon: I put my _____ away.

Shove/Trip: I shove ____ trying to (push it away)/(make it fall prone)

Use Magic Object: I drink a potion of healing.

Bonus Actions (1 per turn)

Ability Check: I glance over my shoulder to see if there is anything (blatant) behind me. (any check that takes 1-2 seconds is a bonus action)

Cast: I cast ______ (a spell with casting time of a bonus action)

Offhand Attack: I strike with my other hand (weapons must be "light", no weapon modifiers, unarmed strike does 1 damage)

Class Feature: I use my ______ class feature

Reactions (1 per turn)

Ability Check: While he is talking, I decide whether or not I believe him. (any check that is both instantaneous and in reaction to what someone else does is a reaction)

Cast: I cast ______ (a spell with casting time of a reaction)

Opportunity Attack: ____ just moved out of range so I whack it with ____ before it gets out of range.

Readied Action: ____ just happened so I ______ (only if readied as an action).

Interact with Object (free action)

There are certain actions that do not require the use of an action the first time it is done within a turn. This can include closing or opening an unlocked door or dropping a weapon.

Miscellaneous

Conditions/ Status Effects

Death Saving Throws

Falling

Optional House Rules

Schools of Magic

Suffocating

Vision and Light

Underwater Combat

PC Creation

Stat Assistance

Stat Roll (odds for 4d6-1)

Common Point Buy Values (27 points)

Foundry Chat Macros

Rolling

/r roll

dl drop lowest

dh drop highest

kl keep lowest

kh keep highest

Examples

/r 4d6dl roll 4d6 dropping the lowest

/r 2d20kh advantage

/r 2d20kl disadvantage

Incarnate Mod

Stats

/statRoll roll 4d6dl 6 times and return the array recording the array with date to your user account

/statAuditMe display a list of all of your stat rolls with their dates

/statAudit playerName displays a list of all the stat rolls for a specific player

Hyperlink Parsing

/parseActor Name OR /pA Name lookup an actor from the world returing a hyperlink in chat and the html for the hyperlink in console (f12)

/parseItem Name OR /pI Name lookup an item from the world returing a hyperlink in chat and the html for the hyperlink in console (f12)

/parseJournal Name OR /pJ Name lookup an journal entry from the world returing a hyperlink in chat and the html for the hyperlink in console (f12)

/help lists the most common commands in chat.

GM Only

/gmblind opens the GM Blind for random lore generation and editing world settings.

/npc generates a random npc using current region settings. You can force race|subrace|background|class|archetype|gender by including those variables spelled correctly (including capitalization) in the prompt. You can force a level by including it as an integer at the very end of the string.

/npc Halfling Wizard School of Evocation Male 10 makes an male halfling wizard of the school of evocation at level 10 with a random background.

/npc Female 5 makes an npc with random race, background, and class, but forces female and level five.