Blinded: grant advatk, disatk
Charmed: will not use harmful abilities
Exhaustion: so tired that one's abilities become progressively weaker
Frightened: dischk, disatk
Grappled: speed 0
Incapacitated: no actions or reactions
Invisible: advatk, grant disatk
Paralyzed: incapacitated, grant advatk, grant autocrit
Petrified: incapacitated, resist all
Poisoned: disatk, dischk
Prone: disatk, grant advatk if within 5 ft., grant disatk if more than 5 ft.
Restrained: speed 0, grant advatk, disatk
Stunned: incapacitated, grant advatk, speed 0
Unconscious: incapacitated, grant advatk, grant autocrit
Walking: 1ft. = 1ft.
Difficult Terrain (obstacles, swimming, climbing)= +1 ft cost per ft traveled
Dropping Prone = no speed used
Standing up = 1/2 your max movement speed
Crawl (must be used when prone) = +1 ft cost per ft traveled
Long Jump = you may jump a number of feet equal to your Strength score if you take at least a 10 foot running approach. Jumping counts as regular movement against your maximum speed for that round.
High Jump = you may jump a number of feet equal to 3 + your Strength modifier if you take at least a 10 foot running approach. Jumping counts as regular movement against your maximum speed for that round.
Pushing/Dragging = when pushing or dragging heavy objects or restrained individuals you may only go half the normal movement speed
Ability Check: I carefully look around for something sneaking through the grasses. (any check that takes 3-4 seconds is an action)
Cast: I cast _____ (a spell with casting time of 1 action)
Class Feature: I use my _____ class feature
Dash: I carelessly run towards _____ (a second movement, but it costs your action)
Disengage: I carefully back away from him so that he cannot hit me.
Dodge: I carefully watch what my enemy is doing and am ready to jump out of the way.
Draw Weapon and Attack: I pull my ___ out and attack ___ with it
Escape: I attempt to break free of the guy holding me.
Grapple: I attempt to tackle ____ and wrestle him to the ground.
Help: I help ____ with ____ (gives advantage)
Hide: I hide behind _______ (stealth check)
Ready: If _____ I will ______.
Search: I look at the ______.
Sheath a Weapon: I put my _____ away.
Shove/Trip: I shove ____ trying to (push it away)/(make it fall prone)
Use Magic Object: I drink a potion of healing.
Ability Check: I glance over my shoulder to see if there is anything (blatant) behind me. (any check that takes 1-2 seconds is a bonus action)
Cast: I cast ______ (a spell with casting time of a bonus action)
Offhand Attack: I strike with my other hand (weapons must be "light", no weapon modifiers, unarmed strike does 1 damage)
Class Feature: I use my ______ class feature
Ability Check: While he is talking, I decide whether or not I believe him. (any check that is both instantaneous and in reaction to what someone else does is a reaction)
Cast: I cast ______ (a spell with casting time of a reaction)
Opportunity Attack: ____ just moved out of range so I whack it with ____ before it gets out of range.
Readied Action: ____ just happened so I ______ (only if readied as an action).
There are certain actions that do not require the use of an action the first time it is done within a turn. This can include closing or opening an unlocked door or dropping a weapon.
Conditions/ Status Effects
Death Saving Throws
Optional House Rules
Schools of Magic
Vision and Light
Stat Roll (odds for 4d6-1)
Common Point Buy Values (27 points)
dl drop lowest
dh drop highest
kl keep lowest
kh keep highest
/r 4d6dl roll 4d6 dropping the lowest
/r 2d20kh advantage
/r 2d20kl disadvantage
/statRoll roll 4d6dl 6 times and return the array recording the array with date to your user account
/statAuditMe display a list of all of your stat rolls with their dates
/statAudit playerName displays a list of all the stat rolls for a specific player
/parseActor Name OR /pA Name lookup an actor from the world returing a hyperlink in chat and the html for the hyperlink in console (f12)
/parseItem Name OR /pI Name lookup an item from the world returing a hyperlink in chat and the html for the hyperlink in console (f12)
/parseJournal Name OR /pJ Name lookup an journal entry from the world returing a hyperlink in chat and the html for the hyperlink in console (f12)
/help lists the most common commands in chat.
/gmblind opens the GM Blind for random lore generation and editing world settings.
/npc generates a random npc using current region settings. You can force race|subrace|background|class|archetype|gender by including those variables spelled correctly (including capitalization) in the prompt. You can force a level by including it as an integer at the very end of the string.
/npc Halfling Wizard School of Evocation Male 10 makes an male halfling wizard of the school of evocation at level 10 with a random background.
/npc Female 5 makes an npc with random race, background, and class, but forces female and level five.