Mikon

Mikon - Description

Long ago the Mikon were normal mice. Their great, great, great... ancestors saved a powerful demi-human by gnawing through the ropes that bound him. He noticed their noble hearts and used magic to grow them larger (even if not by much) and gave them wisdom far greater than their size.

Ever since they have served this demi-human. They are loyal to him to a fault, but fortunately he is almost as noble as they are.

The Mikon are large mice that walk on their hind legs. They come in at between 6" and 1' tall. They weigh between 3 and 10 pounds. Although you may be tempted to look down upon their stature, this would be a grave mistake. They may not be strong, but they have a spirit that goes beyond normal strength... and those who have devoted their lives to the demi-human have received special boons for this service.

Relations with other races and species

The Mikon are extremely secretive and almost never leave their hidden layers. They believe their duty is to protect the items entrusted to them and rarely bother with anything else. This means that few if any outsiders know of their existence.

They view rats as abominations who thrive and filth. As such calling a Mikon a rat is one of the gravest insults possible and one that will likely get a sword in your heart or a spell to knock off your head.

Alignment

The Mikon are raised in a very strict society which instills the virtues of law and good. That being said, several in each generation choose other paths. These are viewed as thieves and liars who have betrayed their sacred way of life. They are hunted down and then "re-educated" through a special process they have developed.

Age

Mikon are blessed with unnaturally long life... for mice. They tend to live between 10-20 years. In their culture they are considered a full adult when they finish their first full winter, even if they are only 2-3 months old at the time.

Names

Mikon - Names

Society

Mikon Traits

Ability Score Increase

Your Dexterity score increases by 2. Your Wisdom score increases by 1.

Age

Mikon are blessed with unnaturally long life... for mice. They tend to live between 10-20 years. In their culture they are considered a full adult when they finish their first full winter, even if they are only 2-3 months old at the time.

Mikon - Age

Agile

Being so tiny their race has learned to use their agility to compensate. This ability to dodge out of the way of the foe gives them a +2 to AC as long as they are unarmored or wearing custom made light armor.

Any armor they wear must be custom made to their size.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common and Mikon. Mikon is a language of squeaks and chirps that does not sound like a language to most races, but rather sounds like tiny rodents.

Mikon Specialty

There is only so much time in school, so Mikons specialize in learning the weaknesses of different types of creatures. All Mikons learn the weaknesses of beasts. At levels 3, 6, 9, 12, 15, 18, and 20 you may learn additional types from: Aberrations, Celestials, Constructs, Dragons, Elementals, Feys, Fiends, Giants, Humanoids, Misons, Monstrosities, Oozes, Plants, Swarms, Undead.

Knowing the weaknesses not only lets you know their weaknesses, but also grants you a 1d4 increase to your attack rolls.

Size

Mikon vary a little in size but none are larger than 2', your size is Bitty.

Mikon - Size

Speed

Your base walking speed is 20 feet.

Sprint

When push comes to shove, Mikon can fly like the wind. They may use a bonus action to enter a spirit. The sprint lasts for 1 minute and allows them to double their regular movement speed. At the end of the sprint they suffer one level of Exhaustion.

Tiny Capacity

As one of the tinniest of creatures, your carrying capacity is limited even further than normal. Your carrying capacity is now 2 times your Strength score.

Tiny Weapons

As one of the smallest of creatures you cannot use traditional weapons. You are proficient with tiny weapons of any category that your class is normally proficient with. These include:

Simple Melee Weapons:

Acupuncture Needle

Martial Melee Weapons:

Azinga

Simple Ranged Weapons:

Mikon Crossbow

Mikon may exchange any number of weapons from their class for the same number of tiny weapons.

Note: You cannot exchange ammunition for weapons.

Warning: Acupuncture Needles are extremely expensive. Their alloy has a little bit of adamantine mixed into it so that it does not shatter on contact with iron and steel weapons. They can only be made by very talented smiths. Their availability will vary based on the world as the GM sees fit.

Underfoot

Although Mikon are hard to see, they often get underfoot. When someone walks over their space and does not specifically say that they avoid stepping on you, then you are at risk for taking trampling damage. You may use your reaction to dive out of the way (dexterity save DC 13) taking bludgeoning damage according to the following table:

SizeDamage
Small1d4
Medium2d4
Large3d4
Huge4d4
Gargantuan5d4

For a creature who has not seen you, stepping on you in this way is part of their regular movement and does not cost an action, bonus action, or free action.

If a creature has seen you, then they may expend half their movement speed to jump up and down on top of you as a bonus action.