Halfling

Description

Halfling - Description

Halfling Traits

Your halfling character has a number of traits in common with all other halflings.

Halfling Traits

Ability Score Increase

Your Dexterity score increases by 2.

Age

A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

Halfling - Age

Alignment

Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.

Brave

You have advantage on saving throws against being Frightened.

Halfling Nimbleness

You can move through the space of any creature that is of a size larger than yours.

Languages

You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

Lucky

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll.

Size

Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

Halfling - Size

Halfling - Height

Halfling - Weight

Speed

Your base walking speed is 25 feet.

Subraces

Burly Halfling

Burly halflings are the strongest halflings. They are good racers that are also good in most other physical activities. They are taller than most halflings

Ability Score Increase

Your strength score increases by 1.

Racer (speed)

Your base walking speed is 35 feet.

Skills

You have proficiency in the Athletics skill.


Copy Left Notice: The Burly Halfling is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Fallohide Halfling

As a fallohide halfling, you are very aware of those around you. You know that your agility is one of your greatest assets and so have mastered ducking out of dangerous situations.

The Fallohides prefer live among the forests but, being even more adventuresome than their lightfoot cousins, they are rarely at home. Their numbers are far fewer than either the lightfoot or stouts. Most fallohide halflings are fair-haired and fair-skinned. They are generally tall for a halfling, averaging about 3 feet, 4 inches in height. Tolkien created the name from the archaic meanings of English words fallow and hide, meaning pale skin.

Ability Score Increase

Your Wisdom score increases by 1.

Deft Dodger

You know how to slip through a fight when things get hairy. You can take a Disengage or a Dash action as a bonus action on each of your turns.


Copy Left Notice: The Fallohide Halfling is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Lightfoot

As a lightfoot halfling, you can easily Hide from notice, even using other people as cover. You're inclined to be affable and get along well with others.

Lightfoots are more Prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic Life.

Ability Score Increase

Your Charisma score increases by 1.

Naturally Stealthy

You can attempt to Hide even when you are obscured only by a creature that is at least one size larger than you.


Copy Left Notice: The Lightfoot is from the System Reference Document under the Open Gaming License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Quarterling

Quarterlings, as the name suggests, are half-halflings. It is said that the race was born from the magical experiments of a mathematics-obsessed human wizard who saw that 1/2 × 1/2 = 1/4, and could not fathom why the same should not apply when halflings procreate. Other scholars claim that the quarterling race was created eons ago when a halfling procreated with a fey creature (perhaps a brownie, perhaps a sylph). In any case, quarterlings have the good natured and pastoral outlook of their cousins, combined with a glimmer of magic.

Ability Score Increase

Your Intelligence score increases by 1.

Agile

Being so tiny their race has learned to use their agility to compensate. This ability to dodge out of the way of the foe gives them a +2 to AC as long as they are unarmored or wearing custom made light armor.

Any armor they wear must be custom made to their size.

Natural Trickster

You know the Prestidigitation cantrip. Intelligence is your spellcasting ability for it.

Size

Quarterlings average about 1 1/2 feet tall and weigh about 25 pounds. Your size is Petite.

Tiny Capacity

As one of the tinniest of creatures, your carrying capacity is limited even further than normal. Your carrying capacity is now 4 times your Strength score.

Tiny Weapons

As one of the smallest of creatures you cannot use traditional weapons. You are proficient with tiny weapons of any category that your class is normally proficient with. These include:

Simple Melee Weapons:

Acupuncture Needle

Martial Melee Weapons:

Azinga

Simple Ranged Weapons:

Mikon Crossbow

You may exchange any number of weapons from your class for the same number of tiny weapons.

Note: you cannot exchange ammunition for weapons.

Warning: Acupuncture needles are extremely expensive. Their alloy has a little bit of adamantine mixed into it so that it does not shatter on contact with iron and steel weapons. They can only be made by very talented smiths. Their availability will vary based on the world as the GM sees fit.


Copy Left Notice: The Quarterling is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.


Copy Left Notice: The Halfling is from the System Reference Document under the Open Gaming License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.