Gnome

Description

Gnome - Description

Gnome Traits

Your gnome character has certain characteristics in common with all other gnomes.

Many of the subraces are from different sources and are individually marked.

Gnome Traits

Ability Score Increase

Your Intelligence score increases by 2.

Age

Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.

Gnome - Age

Alignment

Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Gnome Cunning

You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Languages

You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.

Size

Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.

Gnome - Size

Gnome - Height

Gnome - Weight

Speed

Your base walking speed is 25 feet.

Subraces

Cliff Gnome

Cliff Gnomes use their natural inventiveness to create safe cliff-side settlements. Cliff Gnomes are naturally stronger than other gnome types however they are not quite as intelligent.

Ability Score Decrease

Your Intelligence score decreases by 1.

Ability Score Increase

Your strength score increases by 2.

Cliff Jumper

You gain advantage on strength (Athletic) checks made for jumping and rope climbing.

Mountaineer

You gain advantage on dexterity checks to tie and secure ropes.

Tunneler

You know the Earth Shot shot cantrip. If you do not have a natural spellcasting then Intelligence is your spellcasting ability for it, otherwise your normal spellcasting applies.


Copy Left Notice: The Cliff Gnome is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Desert Gnome

As a desert gnome, you have a natural ability to survive in harsh terrain. In the worlds of D&D, desert gnomes tend to be isolated far from from civilizations in their own tribes, however this is not to say that deserts gnome are less educated than other gnomes. Desert gnomes are known for their vast catalog of rare beasts found in climates much too unforgiving for other races, and they are experts at befriending them. Desert gnomes are known for their hospitality among travelers; stumbling among a desert gnome settlement while crossing a desert is a godsend.

Ability Score Increase

Your Wisdom score increases by 1.

Animal Lore

You have proficiency in the Nature skill.

Desert Survivalist

You have proficiency in the Survival skill.

You also only need to consume half as much food and water as normal.

You are also adapted to hot climates.

Survivalists training

You gain proficiency with the shortbow, scimitar, and leather armor.


Copy Left Notice: The Desert Gnome is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Redcap

Redcaps are vile creatures, known for their maliciousness and sadism. They live in the dark parts of the forest where light rarely touches, fighting endless wars and vendettas among each other and the other evil races that live there. Unlike their more civil kin, the gnomes, a Redcap would like nothing better than to shank you and steal your belongings.

The name Redcap comes from the ritual they perform with their white hair that stands straight up on their head like a pointed cap. After killing, Redcaps soak their hair in their enemies blood, which they believe will endow them with their defeated enemies strength. The blood their hair has been soaked in is a matter of great pride to a Redcap and a talkative Redcap will sometimes inform their victim of what an honor it is. Their eyes are larger than their forest and rock kin, and are black with irises that vary from shades of yellow, to green and occasionally blue. Other than that they are similar in size and stature to a regular gnome.

Redcaps are often very evil. However, it is not impossible for a Redcap to stab one ankle too many and start to feel something that may border on remorse, maybe get it into his or her head that he could atone...

Ability Score Increase

Your Dexterity Score is increased by 1.

Ankle Shanker

If at first you don't succeed stab it again! If you make a weapon attack roll against a creature at least one size larger than you and miss, you can use a bonus action to make a weapon attack against the same target. You must finish a long rest before you can use this feature again.

Nasty Little Bugger

You have such a way with words. You know the Vicious Mockery cantrip.


Copy Left Notice: The Redcap is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Rock Gnome

As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes.

Ability Score Increase

Your Constitution score increases by 1.

Artificer's Lore

Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

Tinker

You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 GP worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing the device to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.

When you create a device, choose one of the following options:

  • Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
  • Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
  • Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.

  • Copy Left Notice: The Rock Gnome is from the System Reference Document under the Open Gaming License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.


    Copy Left Notice: The Gnome is from the System Reference Document under the Open Gaming License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.