Elf

Description

Elf - Description

Elf Traits

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

Elf Traits

Ability Score Increase

Your Dexterity score increases by 2.

Age

Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

Elf - Age

Alignment

Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect other's freedom as well as their own, and they are more often good than not.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being Charmed, and magic can't put you to sleep.

Keen Senses

You have proficiency in the Perception skill.

Languages

You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

Size

Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Elf - Size

Elf - Height

Elf - Weight

Speed

Your base walking speed is 30 feet.

Trance

Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Subraces

Blood Elf (Sand Elf, Low Elf)

When confronted with the ever growing population of high elves, believing themselves superior to other elven kind, the blood elves retreated out of their forests and sought to completely disconnect from the rest of elven society. Blood elves believe themselves free, uncontrollable by outside influences, only obeying the word of their clan mothers. After their self-appointed exile, the blood elves faced many dangers along the way, eventually finding their new home: The Great Desert - A land unclaimed by other races who believed the effort of living there unjustified. Here they prospered, and although their beginnings were hard, it became their new paradise. If it weren't for their ears and stature, you would not think them related to their elven kin, appeared to an outsider to be barbaric and tribe-like.

While it's true that the elves of the sand are segregated into tribes, they are anything but barbaric, holding themselves to their own society codes and rules. The blood elves are not xenophobic, however, have never accepted outsiders into their culture; not even their own kin. Tribes of the Blood mix with each other and split internally, never taking in new blood, and never revealing their secrets. There are rumors that few tribes practice blood magic, however, this has never been confirmed.

As a blood elf, you have keen senses and intuition, and your feet are able to glide you quickly and stealthily across your native deserts. Due to their heritage in the dunes, a blood elf is sometimes named a sand or desert elf. Due to their chaotic and free nature, high elves will often refer to their kin as low elves, often seen as the opposite to their kind.

The blood elves of the desert have pale skin and hair of copper, pure black, hazel, brunette, golden, or even red in the ancient bloodlines; few of which still remain pure.

Ability Score Increase

Your Constitution score increases by 1.

Blood Elf Weapon Training

You have proficiency with Daggers, Scimitars, Shortbows, and Whips.

Desert Dweller's Magic

You know the Resistance cantrip. When you reach 3rd level, you can cast the Heroism spell once per day, and your spellcasting attribute for it is Constitution. When you reach 5th level, you can cast the Warding Bond spell once per day. If you cast Warding Bond using this feature, you may stain a piece of the target's clothing or an item on their person with a small drop of your blood to designate the target of this spell instead of using any other spell components. The blood stain instantly disappears at the end of the spell's duration.

Fleet of Foot

Your base walking speed is 35 feet.


Copy Left Notice: The Blood Elf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Brobdingnagian Elf

Brobdingnagian elves have bright neon green skin and some have even been said to glow. Their eyes glow a bright pink or purple. Their long hair is a bright shade of pink. Unlike their other elven kin, brobdingnagian elves males take pride and care in their soul patch. They are tall and stocky, bulkier than elves or even humans, standing 7 feet tall and weighing 300 pounds. They like to wear simple, comfortable clothes, favoring black, navy blue or royal purple colors.

Brobdingnagian elves are cousins of **** elves who returned to land. Unlike other elves only a few have been known to live past 600 years, and they are considered adults at 20. They are greedy, chaotic and more savage then other elves, They are focused and relentless to acquire wealth and power. They are slow to make friends and quick to kill outsiders if the numbers are in their favor. They respond to most everything with violence. Their method of diplomacy is unarmed combat, if someone can beat them they are worthy of friendship. Other species of elves pride themselves in sword and bow training and skill, brobdingnagian elves instead pride themselves in their unarmed combat and Animal Handling skills. They rarely leave their jungle island homes, unless in dire need. Brobdingnagian elves adventure to acquire power even if it is to train and improve their martial prowess. Brobdingnagian elves are treated as bad as drow among the other elven communities.

Ability Score Increase

Your Constitution score increases by 1.

Brobdingnagian Size

Your base height is 5'10" with a 2d10 mod and your base weight is 175 lb. with a 2d6 mod.

Brobdingnagian Training

You are proficient with your unarmed strikes, which deal 1d4 bludgeoning damage.

Languages

You can speak, read, and write one extra language of your choice.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.


Copy Left Notice: The Brobdingnagian Elf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Crystal Elf (Vitreur)

A Race of Cave dwelling elves, living near the molten lava, creating fabulous cities, weapons, and armor out of crystals, mithril and enchanted spider silk harvested from tamed giant spiders living in and defending the cities alongside the Vitreur. Crystal Elves are known for their stealthy ways and brutal methods of dealing with adversaries, making them more inclined to work as both fighters and assassins.

Ability Score Increase

Your Strength score increases by 1.

Arachnidia

Can Capture, Tame and Ride Giant Spiders. Taming takes 3 Long Rests (24 Hours).

Crystal Training

If you were raised by crystal elves you can make full use of the abilities of crystal armor and other crystal artifacts and weapons.

Because of the power of crystal weapons most GMs will require that if you are a crystal elf that you were not raised by crystal elves... or at least were not entrusted with those secrets.

Darkvision

You can see in dim light within 180 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Extreme Sunlight Sensitivity

You have a disadvantage on Attack Rolls, when you, or the target of your attack is in direct sunlight.

You fail any Wisdom (Perception) Checks that rely on Sight, when you, or the object you are trying to perceive is in direct sunlight.

Superior Senses

You have an advantage on Wisdom (Perception) Checks (when not in sunlight).


Copy Left Notice: The Crystal Elf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Dark Elf

Also known as dark elves, drow are a depraved and evil subterranean offshoot. White is the most common hair color among drow, but almost any pale shade is possible. Drow tend to be smaller and thinner than other sorts of elves, and their eyes are often a vivid red.

Ability Score Increase

Your Charisma score increases by 1.

Dark Elf Weapon Training

You have proficiency with the Rapier, Shortsword, and Hand Crossbow.

Darkvision

You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Innate Spellcasting

You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Sunlight Sensitivity

While in sunlight, the drow have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Copy Left Notice: The Dark Elf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Exocoetidae Elf

Exocoetidae elves have dark purple skin and bright yellow eyes. Their long hair vibrant shades of green. They look similar to most of their elven kin except for their dragon like wings. They like to wear simple, comfortable clothes, favoring pastel colors. They are as chaotic other elves, They are focused on acquiring knowledge. They are quick to make friends and to learn their secrets. Exocoetidae elves hide in their cities in air pocket caves under the waves.

Ability Score Increase

Your Intelligence score increases by 1.

Wings

You have a flight speed equal to half of your walking speed. At level 5 your wings become stronger and you can fly your full walking speed. At level 17 your wings are full grown and you can fly twice your walking speed.

(Please not that different GM's have their own rules. ProNobis uses the incarnate rules for flight)


Copy Left Notice: The Exocoetidae Elf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

High Elf

As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many fantasy gaming worlds, there are two kinds of high elves. One type is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type is more common and more friendly, and often encountered among humans and other races.

Ability Score Increase

Your Intelligence score increases by 1.

Cantrip

You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Elf Weapon Training

You have proficiency with the Longsword, Shorsword, Shortbow, and Longbow.

Languages

You can speak, read, and write one extra language of your choice.


Copy Left Notice: The High Elf is from the System Reference Document under the Open Gaming License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Horselord Elf

Proud, free and fierce, Horselord Elves were born in the saddle. Some tribes have been known to ride for days without sleep when in desperate need for speed. Nomadic hunters and raiders, they go anywhere their horse can graze and they can hunt. Rarely staying in one place, their tents can be seen propped up in any wide flat grasslands.

Horselord Elves are usually more muscular and broad than their forest cousins, though a little shorter. Their skin is usually tanned and it is not uncommon for them to be able to grow facial hair.

Ability Score Increase

Your Constitution score increases by 1.

Born in the Saddle

No one rides as fast or as long as a Horselord. You gain the Mount Master feat.

Horselord Weapon Training

You have proficiency with the Longbow, Scimitar, Shortbow, and Whip.

Long Ride

You only require a half ration of food each day, to receive the benefits of a normal day of eating and require half the needed water.

Skills

You have proficiency in the Survival skill. You have proficiency in the Animal Handling skill.


Copy Left Notice: The Horselord Elf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Urban Elf

Urban Elves are elves who have lived a large portion or even their whole lives in a bustling city. If a Wood Elf can show you which tree in the forest is the oldest, where the best hunting areas are, and how to disappear into the trees, an Urban Elf can tell you which bars serve the best drink, which one of the cities beggars are part of the local thieves guild, and then disappear down an alley with your wallet, hat and trousers when you turn your head for one second to catch a breath. They are a lot more friendly and talkative than their other kin, however this does not mean they are any less observant or calculating. Many have been disarmed by a Urban Elf's jovial demeanor and come out a few gold poorer as result.

Years of living in the city means Urban Elves are not as pure as other elves, something they take a great deal of pride in. It is not uncommon for a Urban Elf to start up a conversation with a Dwarf with the line "Oh, I'm part Dwarf too on my mother's side. Great Aunt Wilma was always an adventurous one."

Ability Score Increase

Your Charisma score increases by 1.

Artful Dodger

You can attempt to Hide even when you are only lightly obscured by crowds, alleyways, crates and other cover in cities.

Free Runner

You have advantage to all Acrobatics checks in the city when attempting to maintain balance or climb.


Copy Left Notice: The Urban Elf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Vluln Elf

The Elven Empire of Vlu grew far larger than any other kingdom on Runeus. They labored ceaselessly to master complex spells that did astounding things. As their knowledge grew so did their influence and power across the planes.

Drakon, their king, desired to revitalize the soil of their planet, repairing centuries of abuse. He spent several decades preparing the ritual, investing the full knowledge and power of his empire to achieve a goal that would revitalize his planet, and allow them to do the same for many others across the planes.

On the appointed day of the ritual, there was a blinding light and strange pulse of wind pouring out of their capital city. As the pulse hit the citizens of Vlu it did a number of things. The magical sigils they wore upon their heads glowed brightly and melted down onto their heads. Many of them were teleported to random locations across many planes.

None of the refugees know what went wrong, but they have been irrevocably changed. Their skin has turned blue and their hair snow white, and in the center of each of their foreheads is a glowing ruby like gem. Their magical sigils have become part of their DNA and their young are now born with them.

So the Vluln were born, and so was their desire to find others of their kind and uncover what happened on Runeus that day.

Drakon - Canonical

Plane: Runeus

Credits

A huge shout-out to Wolfe for the idea that grew into the Vluln. Your help with their lore is magnificent.

Ability Score Increase

The Vluln have learned from their past mistakes and hubris. Your Wisdom score increases by 1.

Drakonic Ruby

The aftermath of the fall of Vlu had one upside, it left this magical totem fused with the DNA of the Vluln. It holds a single spell slot that grows as the Vluln grows:

LevelSpell Slot
1-41
5-82
9-123
13-164
17-205
NPC Only
21-226
23-247
25-268
27-289
29-30two level 9s

Uses

Casting: A spellcaster can use the spellslot to cast.

Energizing: A Vluln may touch a caster of appropriate level to pass the the spellslot to that caster.

Overloading: A Vluln may make a melee attack to touch a creature (without an appropriate spellcasting level) then force the spellslot into that creature. Such a creature must make a (10 + spell slot) DC Constitution saving throw or have their senses overloaded (Blinded/Deafened) until the magic dissipates (1 hour).

Signal flare: A Vluln may shoot the energy straight into the sky. Such a signal beam is of a unique pale blue color that is the same color as a Vlulns skin. Sometimes a Vluln will do this just to see if another Vluln is in the area.

Recharge

The Drakonic Ruby recharges after a long rest.


Copy Left Notice: The Elf is from the System Reference Document under the Open Gaming License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.


Copy Left Notice: The Elf is from the System Reference Document under the Open Gaming License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.