Dwarf

Description

Dwarf - Description

Dwarf Traits

Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.

Dwarf Traits

Ability Score Increase

Your Constitution score increases by 2.

Age

Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.

Dwarf - Age

Alignment

Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Dwarven Combat Training

You have proficiency with the Battleaxe, Handaxe, Light Hammer, and Warhammer.

Dwarven Resilience

You have advantage on saving throws against poison and have resistance against poison damage.

Languages

You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Dwarf - Size

Dwarf - Height

Dwarf - Weight

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Tool Proficiency

You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.

Subraces

Bronzebeard Clan (Ironforge Dwarf)

Bronzebeard dwarves have spent their lives in the forge. They have spent so many hours working with metal that their beards have acquired a thin coating of metal giving them a bronze sheen.

Bronzebeards are considered master smiths. Whenever someone wants a weapon of impeccable quality, they are the ones sought out. Legend has it that there is even an elite bronzebeard who has learned how to craft crystal weapons.

Ability Score Increase

Your Strength score increases by 1.

Bronzebeard Magic

At 3rd you can cast the spell enlarge on yourself once per day. At 7th level you can also cast the spell Stoneskin on yourself once per day at the same time. Your spellcasting ability for these spells is Intelligence.

Forge Trained

You gain proficiency with the smith's tools.

The Will of the Steel

When you attempt to forge a steel weapon, you can put your heart and soul into forging it thus making each creation a work of art. You receive a +10 to Forging.

(Please note that this will only do anything if playing with the forging variant rule.)


Copy Left Notice: The Bronzebeard Clan is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Cloud Dwarf

Cloud dwarves are dark skinned dwarf folk with fluffy white cloud-like beards that live high on the peaks of mountains.

Copy Left Notice

Ability Score Increase

Your Dexterity score increases by 1.

Graceful Landing

Fall damage taken from a fall below 30 feet does no damage. For fall damage above 30 reduce damage by 3 (per level) + Dex Mod.

Sky Magic

At 3rd level you can cast Fog Cloud once requiring no components. You regain this ability after a short or long rest.


Copy Left Notice: The Cloud Dwarf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Firebeard Dwarf

A mysterious race, nobody knows the origin of the firebeard dwarves' powers. What is known about them is that firebeards are more in touch with the magic of the world around them. Firebeards typically live on and in mountains in warmer regions of the world. Frostbeards and firebeards are two rival offshoot clans of mountain dwarves.

Ability Score Increase

Your Strength score increases by 1.

Fire-strike

When you reach 3rd level, you learn the Fire Bolt cantrip. Wisdom is your spellcasting ability for this spell, unless you already have a spellcasting ability from your class.

Fire Resistance

You have resistance to fire damage.


Copy Left Notice: The Firebeard Dwarf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Frostbeard Dwarf

A mysterious race, nobody knows the origin of the frostbeard dwarves' powers. What is known is that frostbeards are more in touch with the magic of the world around them. Frostbeards typically live on and in mountains in colder regions of the world. Frostbeards and firebeards are two rival offshoot clans of mountain dwarves.

Ability Score Increase

Your Strength score increases by 1.

Frost-flash

When you reach 3rd level, you learn the Ray of Frost cantrip. Wisdom is your spellcasting ability for this spell.

Frost Resistance

You have resistance to cold damage.


Copy Left Notice: The Frostbeard Dwarf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Grey Dwarf

Once a proud race of dwarves, years of slavery to mind eating monstrosities chiseled any honor or warmth from them, as the years in the Cavern grayed their skin. They are now a race of slavers, scavenging any material whether organic, mineral, or sentient, from the depths of the Cavern.

Most of them have skin of ashen gray, their hair is usually white, and are almost always bald including females.

After generations of breathing in the air of the Cavern, the Duergar seem to have absorbed some of it's magic allowing them to enlarge themselves into large hulking warriors for a short time, or slip away into the darkness if the need arises.

Ability Score Increase

Your Strength score increases by 1.

Duergar Magic

At 3rd level you can cast the Enlarge/Reduce spell on yourself once (enlarge only). At 5th level you can cast the Invisibility spell on yourself once. You regain all uses of these spells after a long rest, or a short or long rest if you are in the Cavern. Your spellcasting ability for these spells is Intelligence.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Superior Darkvision

Your Darkvision has a radius of 120 feet.


Copy Left Notice: The Grey Dwarf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Highlander Dwarf

The fearsome Highland Dwarfs are tribes of dwarfs that live a nomadic lifestyle on the highlands, building temporary mud hut settlements during the winter only to abandon them in the spring. They are very warlike and have frequent clashes with nearby races which range from throwing goats at the castles of their enemies (usually more for humor than for damage) to full scale wars against nearby Orc or Goblin settlements.

Their skin is paler than their mountain and hill kin, and they often have fiery red hair. They are also slightly taller and stockier than the typical dwarf, sometimes being mistaken (much to their disgust) as a slightly short and rude human.

While they speak Common, it is very difficult to understand as they tend to mix in dwarven words and intonations into their speech.

Ability Score Increase

Your Dexterity score is increased by 1.

Brave Hearts

You have advantage on saving throws against being Frightened.

Lost Touch

After years away from the stones of the mountains, Highlander Dwarves have lost their Stonecunning racial trait.

Mount Master

Highlander Dwarfs are adept riders and raiders (preferring to do both at the same time. You gain the Mount Master feat.

Ye cannae break me!

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.


Copy Left Notice: The Highlander Dwarf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Hill Dwarf

As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.

Ability Score Increase

Your Wisdom score increases by 1.

Dwarven Toughness

Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

(Cannot be stacked with any other maximum hit point boosting property.)


Copy Left Notice: The Hill Dwarf is from the System Reference Document under the Open Gaming License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Orecutter Dwarf

Orecutter dwarves or Udunnir are dwarves blessed by ****, the Dwarven God of Secrets. Orecutter dwarves live in the most remote parts of the Cavern, effectively cut off from the rest of the world, due to their unique abilities granted by ****.

Ability Score Increase

Your Wisdom score increases 1.

Earth's Blessing

You know the Earth Shot cantrip. At 11th level you learn Stone Shape and can use it once every long rest.

Earth Glide

Orecutter dwarves can pass through unworked non-magical stone and earth as if it were water. You can burrow up to half your speed rounded up. Orecutter dwarves cannot breathe while within stone or earth, and must hold their breathe while traveling in this manner. You do not leave a tunnel behind or any evidence of your passage. You can do this once every short rest.

The magic that lets you begin this journey requires full immersion in the substance you are gliding through. As soon as you begin to emerge from the substance the magic begins ending and smoothy brings you out of the substance.

Mineral Lore

You have advantage on Nature checks related to stones, rocks, earth, or minerals in general.


Copy Left Notice: The Orecutter Dwarf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Rune Dwarf

Rune dwarfs, also known as Ruhn Kadan (meaning sons of rune/or rune son) are Dwarfs gifted by the gods with the mark of rune. This gift passes from son to son during birth; granting each and every one of them an uncanny resistance against magic, to a certain limit. However, these same runes limit the dwarfs to have difficulty while casting greater spells, forcing them to commit to a more direct way of combat.

Ability Score Increase

Your Charisma score increases by 1.

Runic Protection

You have advantage on saving throws against spells; however, you have disadvantage on attack rolls when casting a spell of a higher level than your Charisma Modifier.


Copy Left Notice: The Rune Dwarf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Volcano Dwarf

Volcano dwarves are dwarves that live in volcanoes. To adapt to this they became more nimble and even developed a resistance to lava and fire. However since they live so close to lava they have grown accustomed to bright light loosing their Darkvision.

Ability Score Increase

Your Dexterity score increases by 1.

Bright-vision

You loose your Darkvision trait from the dwarf race.

Fire Runes

You know the Lava Mine cantrip. When you reach 3rd level, you can inscribe the Lava Jar rune once with this trait and regain the ability to do so when you finish a long rest. Dexterity is your runecrafting ability for these runes.

Lava resistance

You have resistance to fire damage.


Copy Left Notice: The Volcano Dwarf is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.

Wildhammer Clan

The great Wildhammer or Aerie dwarfs are a great clan that holds a large place within the dwarven society, they place their homes and cities on top of mountains and aerie peaks which is where their other name comes from. They are not that different from other dwarfs, except for a few small things, such as their red or orange hair and their extra bold and sarcastic attitude, and where a normal dwarf arranges his appearances in an orderly manner they like to go wild with their hair, beards, tattoos and warpaint to the point of almost looking like a berserk. The society of the Wildhammer consist of a simple balance between mining, industry, nature and spirits, for where they depend on the animals and their shamanic traditions they also stay open minded for the new ways of the world. The Wildhammer are widely famous for their griffins, for there is no sight more terrifying than a Wildhammer dwarf charging you while riding a griffin!

Ability Score Increase

Your Dexterity score increases by 1.

Griffin Riders

You gain proficiency with the Animal Handling skill.

High Spirits

You have advantage on saving throws against being Charmed or Frightened.

Mountain Born

You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates.

Sturdy Climber

When climbing buildings or mountain walls, you are able to climb vertically with no trouble, and keep your original speed.


Copy Left Notice: The Wildhammer Clan is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.


Copy Left Notice: The Dwarf is from the System Reference Document under the Open Gaming License. The original content is copy left and can be found under the Copy Left section of our website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.