Musical Talent

Prerequisite: Charisma 13 or higher, at least one spell slot

Your innate magic and sheer talent combine to allow you to attack with the sound of a musical instrument.

You gain a +1 to Charisma.

You become proficient in two musical instruments of your choice

You may use any musical instrument so poorly that those who hear it must mage a wisdom saving throw or take 1d4 psychic damage (range 60 feet, friendly fire possible). The DC for this save is 8 + charisma + proficiency.

You can use weapons with the Musical Property.

Copy Left Notice: The Musical "Talent" is originally from a source under the GNU Free Document License. The original content is copy left and can be found under the Copy Left section of our website or on its original website. All modifications are protected and all rights are reserved to the greatest extent permissible by law.