Marksman

Prerequisite: Dexterity 13 or higher

You are a master archer. Carefully firing an arrow or bolt is second nature to you. Now you seek different challenges, strange shots that have bizarre effects. They are difficult to do, but can be quite rewarding on a hit.

Stunning Strike - Before you make an attack with a ranged weapon that you are proficient with, you may use a bonus action to take a -8 penalty on that attack roll to attempt to stun the target. If the attack hits, the creature makes a constitution saving throw, becoming stunned on a failure.

Prone Hit - Before you make an attack with a ranged weapon that you are proficient with, you may use a bonus action to take a -5 penalty on that attack roll to attempt to knock the target over. If the attack hits, you knock the Large sized or smaller creature Prone.

Dazzling Shot - Before you make an attack with a ranged weapon that you are proficient with, you may use a bonus action to take a -3 penalty on that attack roll to make your target have disadvantage on its next attack.


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