Crippling Striker

Prerequisite: Strength 15 or higher

You can use your melee attacks to disable your enemies, or break them.

  • Increase your Strength score by 1, to a maximum of 20.
  • Using your bonus action, you may Clearly Call a Targets limb before making an attack. The target must have the specified anatomy for this to have any effect. The effects last until either the end of a specified time limit or the creature heals at least 10 Hit Points. You may use Crippling Striker a number of times equal to your Strength modifier per long rest.
  • Target Arm: It makes a Strength saving throw (DC 8+your Strength modifier+your proficiency), on a failed save they drop a held item. If both arms are disabled, it has disadvantage on attack rolls and it cannot add its Strength modifier to attack or damage rolls.

    Target Leg: It makes a Dexterity saving throw (DC 8+your Strength modifier+your proficiency), on a fail their speed is reduced by half. If all legs are disabled it has a speed of 0, falls Prone, and cannot benefit from any buffs to movement speed.

    Target Head: It makes a Constitution saving throw (DC 8+your Strength modifier+your proficiency), if it fails it is Stunned for 1 round. This does not effect a creature wearing a helmet or some form of head protection.

    Target Torso: It makes a Constitution saving throw (DC 8+your Strength modifier+your proficiency), on a fail it has disadvantage on Strength and Constitution checks, saving throws, for 1 round.


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