Runecrafter

Class Features

As a Runecrafter, you gain the following class features.

Hit Points

Hig Dice: 1d8 per Runecrafter level

Hit Points at 1st Level: 8 + your Constitution modifier

Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Runecrafter level after 1st

Proficiencies

Armor:None

Weapons: Daggers, darts, quarterstaffs, atoks

Tools:

Saving Throws: Intelligence, Charisma

Skills: Choose three from Arcana, Deception, History, Intimidation, Investigation, Nature, Performance, Persuasion, and Religion.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

The Runecrafter
The Runecrafter
-Spell Slots per Spell Level-
LevelProficiency BonusFeaturesCantrips Known1st2nd3rd4th5th6th7th8th9th
1st+2Runecrafting22--------
2nd+2Spectral Shield23--------
3rd+2Runic Career242-------
4th+2Ability Score Improvement243-------
5th+3-3432------
6th+3Greater Duration3433------
7th+3-34331-----
8th+3Ability Score Improvement34332-----
9th+4-443331----
10th+4Easy Inscription443332----
11th+4-4433321---
12th+4Ability Score Improvement4433321---
13th+5-54333211--
14th+5Interwoven Glyph54333211--
15th+5-543332111-
16th+5Ability Score Improvement543332111-
17th+6-6433321111
18th+6Runic Surge6433331111
19th+6Ability Score Improvement6433332111
20th+6More Power!6433332211

Magical Inscription

Inscription Casting

You can inscribe a runecrafter rune as a ritual if that spell has a ritual tag and you have the rune in your runebook. A runecrafter's ritual casting involves carefully using magical ink to inscribe the rune on the surface. This process costs 25 GP per level of the spell in magical ink and takes 30 minutes per level of the spell (instead of the normal 20 minutes longer than the normal casting time).

Runebook

As a student of runes, you have a runebook containing runes that you have discovered so far.

General

The runes that you add to your runebook as you gain levels reflect the runic research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other runes during your adventures. You could discover a rune recorded on a scroll in an evil runecrafter's lair, or even some runes they left behind on the walls and had long enough durations to survive until you found them.

Copying a Rune into your RuneBook

When you find a rune of a spell level of 1st level or higher, you can add it to your runebook if it is of a spell level you can prepare (according to the Runecrafter Spell Level Table) and if you can spare the time to decipher and copy it. This requires that you be able to clearly see and study the rune (which requires touch). As the design of runes become more complex when cast at a higher spell level, you must be able to prepare (according to the Runecrafter Spell Level Table) runes of the level it was cast at, not at the base level of the rune.

Copying that rune into your runebook involves reproducing the basic form of the rune, then deciphering the unique system of notation used by the runecrafter who wrote it. You must practice the rune until you understand the strokes required, then transcribe it into your runebook using your own notation.

For each level of the spell (at its lowest possible level), the process takes 2 hours and costs 50 GP. The cost represents expensive inks you used in your practice. Once you have spent the time and money, you can prepare the rune just like your other runes.

Replacing the Book

You can copy a rune from your own runebook into another book - for example, if you want to make a backup copy of your runebook. This is just like copying a new rune into your runebook, but faster and easier, since you understand your own notation and already know how to inscribe the rune. You need spend only 1 hour and 10 GP for each level of the copied rune.

If you loose your runebook, you can use the same procedure to transcribe the runes that you have prepared into a new runebook. Filling out the remainder of your runebook requires you to find new runes to do so, as normal. For this reason, many Runecrafters keep backup runebooks in a safe place.

The Book's Appearance

Your runebook is a unique compilation of runes, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous runebook in a mishap.

Runecrafter Spell Level Table

Runecrafter LevelMaximum Rune Level
11
21
32
42
53
63
74
84
95
105
116
126
137
147
158
168
179
189
199
209
NPC Only Levels
219
229
239
249
2510
2610
2711
2811
2912
3012
3113
3213
3314
3414
3515
3615
3716
3816
3917
4017

Runecrafting

Augmentation

Some runes are augmentation runes. Such runes are clearly labeled in their description. One augmentation rune can be applied to a normal rune. The augmentation can make the lines of the rune turn Invisible, make the rune only work for a specific individual or their descendants, or a number of other things. If the base rune is dispelled or otherwise destroyed then the augmentation goes as well. No normal means can dispel the augmentation without dispelling the main rune.

Concentration

Inscribing a rune takes your concentration. You expend your spell slot at the beginning of the inscription. The inscription fails with no effect if either you loose concentration or you pause from your task.

Cooperation

Unlike other spellcasters, runecrafters may work together to make a rune stronger than they can do by themselves. All runecrafters involved must know the rune and expend a spell level strong enough to inscribe the rune. The resulting rune will have a duration equal to the sum of the durations for the spell levels used. It also becomes significantly more difficult to dispel than a rune made by a single caster. Specifically, all spell levels are individually recorded for that rune (such as 1+2+5).

They are individually recorded because only spell slots greater than those used can be used to dispel the combined rune without a check. For example, using the Dispel Rune rune, a level 3 and a level 5 cooperatively cast would dispel the 1+2+5. However, two level 4s cooperatively cast would not be guaranteed to dispel the rune as a level 4 is not guaranteed to dispel a level 5. Similarly, a level 8 Dispel Magic would be capable of dispelling the 1+2+5 without a check.

The GM may choose to increase the effected range, or other attributes of a combined rune at her discretion.

Some may have already realized that getting 31 Runecrafters to cast a level 1 rune together would result in a rune that other spellcasters cannot dispel (as it would have a DC 31 and the maximum ability check is 30 by 5e definitions). Although this is true, getting such a large number of Runecrafters to work together is very difficult. GMs may choose to place such runes in the world. When players find one, they are cautioned to investigate why Runecrafters banded together to make such a powerful rune before figuring a way out to bypass such a rune (such as amazing role-play shenanigans or the Wish spell).

Hacking

Some augmentation runes lock a main rune to only work for specific individuals or in specific circumstances. A hacking rune is designed to overcome such an augmentation by carefully dispelling just the augmentation, or tricking the augmentation into believing the condition is met. Many Runecrafters view "Hacking" runes as an abomination and will work together to hunt down anyone who learns such skills.

("Hacking" runes are limited to the "Hacking" archetype, but are fundamental to the world of runes so they are mentioned here.)

Interference

Magical runes are filled with your very essence of magic. Whenever they are in contact with you (such as being on armor you are wearing, a weapon you are wielding, or a stone you are standing on) they become inactive. In such a state they are very fragile, and any damage will destroy the rune. As soon as you are no longer in contact with the runed item (such as taking off the armor, passing or throwing the weapon, or stepping off the stone) then the rune reactivates and resumes behaving as normal. The duration of the rune continues to decrease even while inactive.

Mental Presence

A few runes have the "Mental Presence" attribute. These runes provide continuous feedback to the Runecrafter. Due to the strain on their mind of such a connection, only one such rune may exist at a time. Creating a second Mental Presence rune will cause the previous one to dissipate.

Non-stacking

If a rune is placed on an creature/object then no other runes may also be placed on that creature/object. Unless a rune says otherwise, its area of effect is a single continuous piece of material of less than 250 pounds. This may be a door made of a single piece of wood, a stone set in the floor, the blade of a sword, or even a piece of leather wrapped around the hilt of a sword.

Cantrips

At 1st level, you know three cantrips of your choice from the Runecrafter spell list. You learn additional Runecrafter cantrips of your choice at higher levels, as shown in the Cantrips Known column of The Runecrafter Table.

Runebook

At 1st level, you have a runebook containing eight 1st-level Runecrafter spells of your choice. Your spellbook is the repository of the Runecrafter spells you know, except your cantrips, which are fixed in your mind.

Preparing and Casting Spells

The Runecrafter Table shows how many spell slots you have to cast your runes for 1st level and higher. To cast one of these spells, you must expend a slot of the rune's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of Runecrafter spells that are available for you to cast. To do so, choose a number of Runecrafter spells from your runebook equal to your Intelligence modifier + half your Runecrafter level (minimum of one spell). The runes must be of a level allowed by Runecrafter Spell Level Table.

For example, if you're a 3rd-level Runecrafter, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared runes can include four runes of 1st or 2nd level, in any combination, chosen from your runebook. If you prepare the 1st-level rune Reinforce, you can cast it using 1st-level or a 2nd-level slot. casting the spell doesn't remove it from your list of prepared runes.You can change your list of prepared runes when you finish a long rest. Preparing a new list of Runecrafter runes requires time spent studying your runebook and memorizing the incantations and strokes you must make to cast the spell: at least 1 minute per rune level for each spell on your list.

Runecrafting Ability

Intelligence is your Runecrafting ability for Runecrafter spells, since you learn your runes through dedicated study and memorization. You use your Intelligence whenever a rune refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Rune save DC = 8 + your proficiency bonus + your Intelligence modifier

Rune attack modifier = your proficiency bonus + your Intelligence modifier

Runecrafting Focus

You can use any writing implement as a Runecrafting focus for your Runecrafter runes.

Learning Spells of 1st Level and Higher

Each time you gain a Runecrafter level, you can add three Runecrafter runes of your choice to your runebook for free. Each of these runes must be of a level which you are allowed to cast according to Runecrafter Spell Level Table. On your adventures, you might find other runes that you can add to your runebook (see the "Runebook" section at the end).

Spectral Shield

As a reaction to an ally being targeted, you may point at them allowing some of your energy to course out of you and into them. For the next minute, while you concentrate on this, their AC increases by 2 and your AC decreases by 2.

You may only use Spectral Shield once per short rest.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Runic Career

Runecrafter's specialties are tied with what they work on day and night. Although any Runecrafter can learn most abilities from other careers, there is more power to casting spells from your own career. Also, a Runecrafter may only learn level 8 and higher runes of their career.

Runic Preparation

Any rune from your runic career takes half the time to cast.

Greater Duration

When you cast a non-instantaneous rune from your Runic Career it lasts 50% longer than normal.

Ability Score Improvement (lvl 8)

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Easy Inscription

Some spells you have cast so often that they have become second nature to you. Sometimes you don't even feel the strain of using them.

When you cast a rune from your Runic Career roll a d10. On a 10 you do not feel any strain from the rune (you do not expend a spell slot).

Ability Score Improvement (lvl 12)

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Interwoven Glyph

Glyphs are merely a pattern. A carefully woven pattern can be twisted slightly to flow around another pattern. The result intermingles the two runes creating something far greater than its parts.

At level 14 you may now place two glyphs from your Runic Career Rune List on the same object, or creature. Both glyphs must be placed at the same time and placing them takes a casting time equal to twice the larger of the two casting times (due to the care of combining the runes without making one of them impotent).

Ability Score Improvement (lvl 16)

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Runic Surge

At level 18 a Runecrafter gains the ability to release a surge of energy from their body to accelerate a single rune's crafting by up to one hour. This ability may not be used again until after a long rest.

Ability Score Improvement (lvl 19)

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

More Power!

Working with runes repeatedly has allowed you to add a few extra flourishes which supercharge the rune.

When you cast a rune from your Runic Career it has the effect of one spell slot higher than the spell slot you used.

Rapid Inscription

The amount of time it takes to inscribe any rune with an inscription time longer than 1 action is cut in half.

Master Inscriber

The time it takes you to inscribe any rune of your Runic Career decreases by one hour.

If the rune normally has an inscription time of one hour or less you may inscribe it with either a bonus action or an action.

Runic Careers

Day in and out runecrafters use their abilities in their trades. From fine craftsmanship to expertly prepared traps, their lives are reflected in their abilities.

Farmer

Using magic allows a common farmer to grow crops far bigger than previously imaginable.

Farmer Runes

Cantrips

Fertile Ground

Level 1

Flying Seed Pouch

Level 2

Accelerated Growth

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Fletcher

Weaving magic into trees prepares the wood, then imbuing it on crafting makes a bow without equal.

Fletcher Runes

Cantrips

Tree Guidance

Level 1

Animate Tree

Level 2

Sniper's Scope

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Hacker

Powerful runecrafters make their runes so that they will only work for a select few. Hackers specialize in overcoming such restrictions.

Hacker Runes

Cantrips

Rune Diagnostics

Level 1

Give it Away

Level 2

Dispel Rune

Level 3

Level 4

Bypass Magical Marker

Level 5

Level 6

Level 7

Level 8

Level 9

Hunter

Hunting is not easy, would it not be easier to use a bit of magic?

Hunter Runes

Cantrips

Masked Scent

Level 1

Tracer Rune

Level 2

Level 3

Baited Lure

Level 4

Domestic Beast

Level 5

Level 6

Beast Magnet

Level 7

Tranquilizer

Level 8

Level 9

Tame Monster

Medic

Being healed is great, but it is even better if you can prepare it in advance.

Medic Runes

Cantrips

Invigorating Time

Level 1

Blissful Naps

Level 2

Emergency Resuscitator

Level 3

Renewed Life

Level 4

Newts Tail

Level 5

Level 6

Level 7

Level 8

Level 9

Celestial Blessing

Miner

Digging through heavy stones all day is the definition of hard work. Way not be a bit lazier and let magic do some of the work for you?

Miner Runes

Cantrips

Mineral Detector

Level 1

Hole in the Wall

Level 2

Air Recycler

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Sailor

The oceans bring many riches, but also many dangers. A bit of magic may just tip the odds in your favor

Sailor Runes

Cantrips

Don't Slip

Level 1

Lightning Rod

Level 2

Level 3

Arrow Repellent

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Security Expert

When you make powerful magic, you might not want it to fall into the wrong hands. A security expert can lay down careful restrictions to prevent its misuse.

Security Expert Runes

Cantrips

It's Yours

Level 1

It's For Family

Level 2

Level 3

Level 4

Magical Marker

Level 5

Level 6

Level 7

Level 8

Level 9

Sky Pirate

Few things are as exhilarating, or as dangerous, as flying throw the sky on a ship. Magic may just be what keeps you alive.

Sky Pirate Runes

Cantrips

Emergency Chute

Level 1

Uncutable Rope

Level 2

Metal to Wood Glue

Level 3

Soaring Commando

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Stone Mason

Building something to stand the test of time takes hard work, and strong magic.

Stone Mason Runes

Cantrips

Test of Fortitude

Level 1

Reinforce

Level 2

Lightweight Stone

Level 3

Level 4

Magical Highway

Level 5

Level 6

Level 7

Level 8

Level 9

Stylist

Let's be honest, even runecrafters have a certain level of vanity.

Stylistic Runes

Cantrips

Clean Shave

Level 1

Painting Strike

Polished Nails

Spiked Cut

Level 2

Frozen Helmet

Infernal Beret

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

The Language of Color

Most Stylistic runes will have effects based on the cut and shaping of the hair. The color of the hair effects the damage type:

ColorType
GreenAcid
WhiteIce
RedFire
YellowLightning
Jet BlackNecrotic
PurplePoison
BluePsychic
GoldRadiant
OrangeThunder

Trap Expert

When you want to build a dungeon with crazy magical traps, the trap expert is who you want to hire to set them up.

Trap Expert Runes

Cantrips

Acid Bath

Arctic Slow

Lava Mine

Level 1

Ice Bomb

Level 2

Baited Trap

Level 3

Level 4

Mild Paralysis

Level 5

Level 6

Infighting

Level 7

Level 8

Level 9

Phantom Loot