Miller

Miller - Traits

Day in and day out you grind away at grain so that bread may be made. In a culture of farms, often with only one mill per town, you have quite a bit of prestige. However your prestige is a delicate thing, to deprive the wrong person access to the mill at a "reasonable" fee can cost you not only your mill, but also your life.

Skill Proficiencies: Nature, Athletics
Tool Proficiencies: Dice Set, Flute
Equipment: A flute, dice set, hammer, work clothes, and a coin pouch containing 15 GP.

Plant Identification

You have learned how to identify a plethora of plants so that the flour you make is of the highest of quality.

  • You have advantage on identifying plants with Nature checks.
  • Suggested Characteristics

    A Miller typically has the following characteristics. Feel free to modify or write your own to give your character even more flavor.

    d8Personality Trait
    1If I must live this life I will truly LIVE.
    2I always save up as much as I can, spending and consuming only what I must.
    3I insist on checking every ruined fortress, abandoned town, and forgotten castle I come across. I never got to see these stuck in the mill, I must make up for lost time.
    4I quote historical texts and famous philosophers whenever they seem relevant to the situations I'm in. I mean what else did I have to do in the mill? The wheel only turns so fast so all I had were my books and thoughts.
    5I'm completely devoted to the job, even at the cost of my family and friends.
    6I leave marks for myself wherever I go, as messages to myself when I return. Their meaning is known only by me.
    7Drinking on the job is never a problem.
    8I never pass up a friendly wager.

    d6Ideal
    1Death - Some people deserve to die. (Chaotic)
    2Amusement - Playing a hand in the growth and development of things delights me. (Chaotic)
    3Control - By deciding who eats and starves, I can shape the world to my liking. (Evil)
    4Justice - I seek to see wrongs righted. (Good)
    5Honor - I swore my oath, and now I must live by its tenets. (Lawful)
    6Curiosity - If the job is interesting, I'm in! (Neutral)

    d6Bond
    1I'll never forget the family farm I grew up on.
    2My culture and past keeps me on the road, it keeps me bargaining for the best sale.
    3My tools are symbols of my past life, and I carry them so that I will never forget my roots.
    4I was raised to respect the government and follow its rules and regulations even when I find them foolish.
    5I owe everything to my home village/clan, for pooling their resources to have me educated.
    6Seeing the world is as valuable as gold, I must see it all.

    d6Flaw
    1I am frightened/sickened by human suffering.
    2I never fail at my tasks, even if I have to resort to less honorable means to complete them.
    3I love my dice and almost never turn down an opportunity to gamble.
    4I cannot stop myself from reveling in material pleasures.
    5I am used to getting my way. I don't know how to deal with negotiations swinging against me.
    6I made a mistake once, and it cost a lot of lives.