Headhunter - Traits

With each head you collect, you collect greater prestige and fear from those around you. To many these are gruesome trophies, but to you they are a sign of your status, and a tool used to terrify your enemies into submission

Skill Proficiencies: Intimidation, Insight
Languages: Infernal
Tool Proficiencies: Klimon Arm Wrestling Set
Equipment: Ten embalming salts, klimon arm wrestling set, a shrunken head, traveler's clothes, and a coin pouch containing 15 GP.

Head Collector

You may spend a short rest shrinking a head of a fallen victim. This decreases its size to 1/10 of normal and semi-preserves it, but takes your full attention and energy (you do not gain the benefits of the short rest).

You have expertise at intimidating anyone related to a head you have and use as part of the Intimidation. (Please role-play it out including a story of their groveling, begging, screams, etc. as is relevant to the situation)

Suggested Characteristics

A Headhunter typically has the following characteristics. Feel free to modify or write your own to give your character even more flavor.

d8Personality Trait
1I am always ready to fight.
2I do not mind stabbing an ally in the back if it will benefit me in the long run.
3I speak with an accent nobody recognizes.
4When work needs doing, I do the work. When a head needs taking, I do the taking.
5I believe I wield a ton of power so if push comes to shove... I will knock them over.
6I search for the truth. No distance is to great.
7I cannot resist an opportunity to mock my opponent with a quip or joke, even during combat.
8I talk very quickly, and always cut to the chase.

1Respect - Everyone deserves a chance to improve their station in life: with hard work and/or some luck. (Lawful)
2Self-Knowledge - If I know myself, there is nothing left to know. (Neutral)
3Nobility - Protecting those that can not protect themselves, basically upholding the virtues that makes one Noble not the title of Noble birth. (Good)
4Brutal Practicality - Bury a fish or bury a man, just get the job done. (Evil)
5Independence - I must prove that I can handle myself without the coddling of my family. (Chaotic)
6Greed - Anything that isn't mine soon will be. (Evil)

1I have a best friend that you grew up with. He has saved my life more times than I can count and I have saved his several times. I have not seen him in a few years but long to be reunited. (work with GM to create this npc)
2I am always willing to help out someone else who is down on their luck.
3I want to find that special someone and raise a home full of children.
4I am almost dangerously greedy.
5I crave people's praise and go out of my way to impress them.
6Something bad happened to my <span class="generate" data-recurrance="never" data-FID="ipN82HOcOq3GsHYx" data-UGFLinkReference="tAtA1522">Random - Family Member</span> . I believe it was foul play and will go to the end of the earth to bring justice.

1I am always angry because of what I have done or what has been done to me.
2Sometimes I go too far in my search for knowledge.
3The only thing I trust is gold.
4I care only for my own authority.
5My masculinity means everything to me.
6I cannot manage money to save my life.