Cleric

Cleric - Traits

As a cleric you serve a demihuman. For one reason or another you choose a life of service. It may have been out of obligation, or maybe because you wanted to do good. Some even take this path to gain power.

Cleric - Specialty

Skill Proficiencies: Persuasion, Religion
Languages: Celestial, Infernal
Equipment: Religious Tome, a set of vestments (clothes), and a coin pouch containing 15 GP.

Scapegoat

The two edged sword of being the go between with demihumans, it is ALWAYS your fault. When the crops are strong and vibrant it is great that you appeased the demihumans and brought the bounty. Unfortunately when plague travels through the city it is also your fault for not making pleasing enough sacrifices. Your life has been one of feast and famine.

Suggested Characteristics

A Cleric typically has the following characteristics. Feel free to modify or write your own to give your character even more flavor.

d8Personality Trait
1I have a habit of listening in on the conversations of others.
2I focus on making friends and building relationships. When there is something I don't know, I know who will.
3I believe I wield a ton of power so if push comes to shove... I will knock them over.
4I have those that I love to protect. I need to do a good job.
5I use my power to gain bribes.
6I live for knowledge. There is nothing better than an interesting conversation.
7A jolly smile and cheerful laugh is the best way to start the day.
8I am terribly shy and only open up to those I trust greatly. I listen far more than I speak and want to have time to contemplate everything I take in.

d6Ideal
1Brutality - Gold pales to the brilliance of the life draining from their eyes. (Evil)
2Right - Everyone deserves to live. (Neutral)
3Surprise - Life is worth living because I'm never know how the dice will land. (Any)
4Respect - Everyone deserves a chance to improve their station in life: with hard work and/or some luck. (Lawful)
5Redemption - Even though I might have done wrong in the past, I can do right in the present. (Good)
6Nature - Just like trees, people live and people die. It's the law of the land. (Lawful)

d6Bond
1I have an elegant locket which hides a fine key in a tiny hidden compartment. I don't know why my <span class="generate" data-recurrance="never" data-FID="ipN82HOcOq3GsHYx" data-UGFLinkReference="tAtA1522">Random - Family Member</span> gave it to me but I will seek that answer no matter how long it takes.
2Seeing the world is as valuable as gold, I must see it all.
3I work to uncover the truth of past events, even if doing so is harmful to my nation or organization.
4I treat my valued comrades like brothers, and I will let no insult or injury fall upon them.
5My son was sent to war and never returned. I must find him!
6My family has lived in the same city since it was founded. In many ways this is our city. Whenever I am away I long to return.

d6Flaw
1I would send an innocent to face his death if it means I will win the fight.
2I cannot manage money to save my life.
3I have studied betrayals so often that I inherently don't trust all but my inmost circle... they I watch continually expecting betrayal.
4I am absurdly isolated, innocent, or pious.
5Someone powerful would do anything to have my head, so I seek to gain his or her head first.
6There's no room for caution in a life lived to the fullest.