Adventurer

Adventurer Traits

You never stopped following your profession- you have always been an adventurer for as long as you have had a profession. Now, "adventuring" in this sense is not the same as the dragon-slaying heroism typical of in-play adventuring. Really, a more accurate description would be along the lines of "helpful grave-robbing", and probably involved a lot more sneaking around, running in terror, setting traps, and possibly taking credit for the work of others, or complete strokes of luck.

Adventurer - Start

Whatever the case is, you are willing and able to do work that nobody in their right mind would even consider. As an adventurer, you have likely traveled extensively, encountered violence and death, are comfortable around magic, and have likely seen many a strange, terrible, and wonderful thing. Many professional adventurers use a sort of professional slang or jargon resembling game terms, such as referring to people by their perceived "level", or ranking enemies by supposed "challenge ratings". What took you down this path, and where has it taken you? Are you pushed by some driving goal, or flee from some terrible thing? Or do you just go wherever the money flows? Are you an experienced party member, or are you more of the loner riding in the back of the cart? Were you trained up to be a professional, or did you learn by experience? What kinds of adventures have you had? What amazing sights have you seen? How have these experiences changed you?

GM additional Options

The Load

Skill Proficiencies: Athletics, Survival
Languages: Choice
Tool Proficiencies: Thieves' Tools
Equipment: A wooden training sword, a set of traveler's clothes, a shovel, a crowbar, one trophy, one cloak, and a small pouch containing 15 GP.

Beloved Outcast

You can always find a job, but somehow you can never find a place to sleep. People know you`re good for the work, but the fact that you are indicates that you`re probably not the sort of person they want to have around. People view adventurers in a mixed light with conflicting values. On the one hand, most adventurers are nothing more than murderous, grave-robbing vagrants. On the other hand, who else will rob that grave and murder those local bullies for you? Most common folk consider adventurers to be dangerous, unpredictable, and probably insane... But in a world filled with slavers, mad cults, dragons, walking dead, pit fiends, and extra-dimensional horrors, just about everyone could find a use for a psychotic sell-sword. Adventurers who survive and reach higher renown may find they have a small following of supporters or fans, but even they may cringe at the idea of that adventurer spending an evening in their home. Most adventurers by profession are members of an adventurers guild through which they can readily attain professional work and contacts in the field.

Suggested Characteristics

An adventurer typically has the following characteristics. Feel free to modify or write your own to give your character even more flavor.

d8Personality Trait
1I speak with an accent nobody recognizes.
2I look at the ceiling every time I enter a room, even if I was just there five seconds ago.
3I assume every job is a trap. It has been may times in the past, and by golly it probably will be many times again in the future.
4I take notes about everyone and everything I encounter everywhere I go.
5I leave marks for myself wherever I go, as messages to myself when I return. Their meaning is known only by me.
6I tell stories about my adventures to anyone who will listen. Even tales of woe and disaster are retold with enthusiasm!
7I am more accustomed to life on the road or underground than in a settlement or my actual "home".
8I only respect other adventurers.

d6Ideal
1Virtue - I am the sword of virtue for those in need! (Good)
2Curiosity - If the job is interesting, I'm in! (Neutral)
3Control - I'll do the work, but some day I will return with a request... (Evil)
4Justice - I fill the cracks crime slips through. (Lawful)
5Wealth - I'm in it for the money! (Neutral)
6Boredom - Get me away from this boring life! (Chaotic)

d6Bond
1The things I have with me are everything I have and everything I am.
2Years ago, a traveling adventurer came and stayed with my parents for a night. She was just passing through, and they begged her to take care of a cave filled with goblins at the end of our fields. She left right before dusk, and I snuck out after her. She made the work look easy, almost fun. Near the end I crept in. I did not notice the goblin cowering next to the door, but I saw her spin around and throw a glowing knife at me. It barely missed and as I ducked and rolled I saw the knife protruding out of the eye of the goblin who had been right behind me. That day I learned that adventurers are meant to guard and protect.
3I am on a quest to obtain some rare or important object.
4I can never linger anywhere for too long, or my secret will catch up with me.
5I cannot remember my past before I was an adventurer. I must discover where I came from.
6I need to be the most famous adventurer alive.

d6Flaw
1Adventuring has either made me believe that there are traps under every rock and bandits behind every ridge.
2I am almost dangerously greedy.
3I cannot resist a drink.
4I greatly underestimate or overestimate the risks a job represents.
5I cannot maintain meaningful relationships.
6I cannot manage money to save my life.


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